Wednesday, May 21, 2008

Maya Introduction and Modelling

I am writing after a long gap (at least for now :) ) and I must apologize for that. It's just that work and Maya classes have been keeping me so busy. Our Q&A sessions are progressing as expected and are so much fun. We all look forward to the next session. There are some really talented people in my class and it's really fun watching their work.

As promised, I am adding my assignments here. Remember, these are basics that we are learning and I for one am very new to Maya. Being able to do this much in just 3 weeks itself speaks volumes of how well AM has structured the course. If you ever refer to these, please do not forget to give due credit to AnimationMentor.com :)

Our 1st assignment was to create a Shelf with some basic NURBS primitives.


The 2nd assignment was to use Polygon Primitives and create a human form and set it's hierarchy. Setting the hierarchy allows us to move or pose the character without having to move his "body parts". This kind of ties the character together.


We then learned to model shapes using NURBS and had to create a set with our character. I created a guy playing tennis on Wii in his living room :) See how setting the hierarchy allowed me to easily pose the character here?

Finally it was time to use shaders on our set and light it up :)
Overall, this was a fun exercise. Next session, we start with some real Animation and that is tomorrow!! Yay! I am so excited :)